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Creating Game Ready Animations for Production

with Bill Buckley


This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project. Students are introduced to the powerful animation tools and capabilities within the Unreal Editor. Veteran game developer and Animation Director, Bill Buckley, guides students through multiple lessons while showcasing techniques developed throughout his career to speed up production, as well as ensure that the iteration process is streamlined and effective. He begins by using the ART Maya rig, provided by Unreal when you download the Unreal Editor, to create and replace existing animations within a provided project template, demonstrating how animation assets are used within a game project. Bill then moves into more advanced techniques by creating a three hit attack combination. Using an Animation Montage, he showcases how each combo of the attack has a successful blend and fail condition based on user input. In the end, viewers will have an understanding of how their animation assets will be best utilized within a game project, and what skills would be needed to showcase their ability to be a game animator.

Duration: 7h 58m

Format: HD 1920x1080

Bill Buckley

Animation Director First Contact Entertainment

Bill Buckley has been working as a developer in the video game industry since 2005. His roles have included Senior Animator, Story Artist, Writer, Digital Cinematographer, and Concept Artist, and he is currently the Animation Director at First Contact Entertainment. 

Having has worked on popular titles for companies such as THQ, Disney Interactive, Limbic Entertainment, SCEA, Activision (Neversoft and Infinity Ward), and Starbreeze Studios, Bill’s resume includes major titles such as Tony Hawk’s Proving Ground, WWE SmackDown! vs. Raw, NBA Live 07, Disney’s Club Penguin, 8 Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick: The Impossible Task in VR, ROM: Extraction, Firewall: Zero Hour and, most currently, Solaris Offworld Combat

Bill is also a lecturer, mentor, and teacher of animation and game development both in the United States and overseas.