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Environment Creation for Film and Cinematics

with Olivier Dubard


In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting. For those looking to explore a professional pipeline for quick and effective environment construction, this title offers a myriad of tips and techniques.

Duration: 1h 51m

Format: HD 1920x1080

Olivier Dubard

Environment Artist

Olivier Dubard is an Environment Artist specializing in film and cinematics. Having a strong background in Comic Books and Illustration, he handles different aspects of production, from concept to the final photo-real composited CGI image. Born and raised in Reunion Island (France), Olivier developed a great interest for art when he moved to Paris. He gained experience and knowledge in the traditional art of painting and drawing, then decided to transfer his knowledge into the film industry by attending the Gnomon School of Visual Effects in Hollywood. His work and commitment led him to work for such companies as Digital Domain, Double Negative, The Mill LA and Aaron Sims Creative. Today he continues to create digital environments for the film industry, having contributed to various projects including 'Star Trek Beyond', 'The Hunger Games' series, 'Terminator Genisys', 'Alice Through the Looking Glass', 'The Huntsman', Disney’s 'Beauty And The Beast' and the 'Call of Duty: Black OPS 2' game trailer.