Digital Production
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Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown
John Brown
3h 30m | 23 Chapters
SynthEyes Tracking for Production
Essential Tips, Tricks, and Theories
Kevin Bolivar
3h 53m | 14 Chapters
Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine
Martin Teichmann
4h 24m | 20 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage
Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann
Martin Teichmann
5h 04m | 16 Chapters
Designing a Modular Environment using Unreal
with Brian Recktenwald
Brian Recktenwald
3h 00m | 10 Chapters
Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf
James Schauf
9h 51m | 23 Chapters
Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo
Bruno Tornisielo
3h 05m | 11 Chapters
Creating a Dynamic VFX Shot
An Artist’s guide to the vfx pipeline with Shahin Badiei
Shahin Badiei
2h 41m | 9 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
4h 31m | 15 Chapters
Introduction to Visual Effects for Games in Unreal
with Jeremy Griffith
Jeremy Griffith
9h 22m | 21 Chapters
3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian
Ara Kermanikian
8h 59m | 23 Chapters
Environment Creation for VR using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
2h 50m | 15 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
Brian Recktenwald
2h 19m | 12 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines
Jesse Flores
7h 55m | 12 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage
Matthew Savage
3h 40m | 8 Chapters